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&#160;

<h3><a id="index_a"></a>- a -</h3><ul>
<li>Angles
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a23c1b17be96b459ad26a7691100ead4c">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_c"></a>- c -</h3><ul>
<li>castRadius
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1DebugDisplayInfo_1_1RayInfo.html#aa08156db03e6f0163943c04a56764167">DebugDisplayInfo.RayInfo</a>
</li>
<li>CastRadius
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a764d042e71384f56e68874346a400421">RayPerceptionInput</a>
</li>
<li>CastType
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a0c2cfacf1ef93b18581f0ca2d6d4e2de">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_d"></a>- d -</h3><ul>
<li>DecisionPeriod
: <a class="el" href="classUnity_1_1MLAgents_1_1DecisionRequester.html#af6d5f980a875dcf9ab0af484d3716fe1">DecisionRequester</a>
</li>
<li>DemonstrationDirectory
: <a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationRecorder.html#abc9e21fb0cbf473159e142db3101a665">DemonstrationRecorder</a>
</li>
<li>DemonstrationName
: <a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationRecorder.html#a9ec7b0cdb5b6133f5c128a52f9522424">DemonstrationRecorder</a>
</li>
<li>DetectableTags
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a36ac908f8989756ce4d376e66ceb142a">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_e"></a>- e -</h3><ul>
<li>EndOffset
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a6150656e9201ac3ecc68d13b76d6413f">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_h"></a>- h -</h3><ul>
<li>HasHit
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html#a5306dc49b1541fc5bfaa11a8f0dc604d">RayPerceptionOutput.RayOutput</a>
</li>
<li>HitFraction
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html#a1156d83708720da9783a481685330e21">RayPerceptionOutput.RayOutput</a>
</li>
<li>HitGameObject
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html#ad49554cc82a4a832b5513d196c033dab">RayPerceptionOutput.RayOutput</a>
</li>
<li>HitTaggedObject
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html#a656a77114f8c90b5a076cdabdb345d3b">RayPerceptionOutput.RayOutput</a>
</li>
<li>HitTagIndex
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html#a14866b1f612aaf2b501c7ed2fdb22402">RayPerceptionOutput.RayOutput</a>
</li>
</ul>


<h3><a id="index_l"></a>- l -</h3><ul>
<li>LayerMask
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#aefe51ae139732424fc828409b638e8b6">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_m"></a>- m -</h3><ul>
<li>MaxStep
: <a class="el" href="classUnity_1_1MLAgents_1_1Agent.html#a148c8b1a46774354f6bf4d597d939a57">Agent</a>
</li>
</ul>


<h3><a id="index_n"></a>- n -</h3><ul>
<li>NumStackedVectorObservations
: <a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html#adb5fe9721d10578d0635a1d4be23ece4">BrainParameters</a>
</li>
</ul>


<h3><a id="index_r"></a>- r -</h3><ul>
<li>RayLength
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a656b11a12502902d5fdc1c563fe3774e">RayPerceptionInput</a>
</li>
<li>rayOutput
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1DebugDisplayInfo_1_1RayInfo.html#aead2d0ce52064a3decb9c27999ba2b16">DebugDisplayInfo.RayInfo</a>
</li>
<li>RayOutputs
: <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a290500d0e9f3271f90f26d6dc02e2a1f">RayPerceptionOutput</a>
</li>
<li>Record
: <a class="el" href="classUnity_1_1MLAgents_1_1Demonstrations_1_1DemonstrationRecorder.html#a9c83971967b1b4b0dca9f62bb3aedad6">DemonstrationRecorder</a>
</li>
</ul>


<h3><a id="index_s"></a>- s -</h3><ul>
<li>StartOffset
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#a81569e8d90cd190b46b5d0a20c0a07d7">RayPerceptionInput</a>
</li>
<li>StartPositionWorld
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#ad1055919932ab8e5389e956f240e2043">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_t"></a>- t -</h3><ul>
<li>TakeActionsBetweenDecisions
: <a class="el" href="classUnity_1_1MLAgents_1_1DecisionRequester.html#a2212df9ee1e661dc41cae226cd4b6563">DecisionRequester</a>
</li>
<li>TeamId
: <a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BehaviorParameters.html#ad0713c2852965c9d7e779040247ab3a8">BehaviorParameters</a>
</li>
<li>Transform
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#ab9cc49cbbd8c46b0d577bec380d3a428">RayPerceptionInput</a>
</li>
</ul>


<h3><a id="index_v"></a>- v -</h3><ul>
<li>VectorActionDescriptions
: <a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html#a7c7bd043670316784137cc0563705bc6">BrainParameters</a>
</li>
<li>VectorActionSize
: <a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html#a18e42527491da08310c44f3c9f24ae22">BrainParameters</a>
</li>
<li>VectorActionSpaceType
: <a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html#a3b84b0417518808f0939457b66ebe508">BrainParameters</a>
</li>
<li>VectorObservationSize
: <a class="el" href="classUnity_1_1MLAgents_1_1Policies_1_1BrainParameters.html#abf10ed8f7ff513744bcadf366f746c09">BrainParameters</a>
</li>
</ul>


<h3><a id="index_w"></a>- w -</h3><ul>
<li>worldEnd
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1DebugDisplayInfo_1_1RayInfo.html#a2558df3d27f5e726708af533f903ea72">DebugDisplayInfo.RayInfo</a>
</li>
<li>worldStart
: <a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1DebugDisplayInfo_1_1RayInfo.html#a8356d71194b206298c4f3ec892296d41">DebugDisplayInfo.RayInfo</a>
</li>
</ul>
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